Monday, January 31, 2011
Review: The nicest face
Family Films
Sunday, January 30, 2011
Review: Alice-Miranda takes the head
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Saturday, January 29, 2011
Review: Work for adults
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Friday, January 28, 2011
Review: Always Jack
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Post off guest: Novels and poetry off worms, by Lorraine Marwood
We are thrilled to welcome poet and author Lorraine Marwood to KBR today. Lorraine's novel, Star Jumps, was honoured the 2010 Prime Minister's Literary Award for Childrenâs Fiction. Today, Lorraine shares her passion for verse with us.I've always written poetry - for a long time now. So the verse novel had immediate appeal. But it wasn't the conventional writing in small complete poems for each character, but a flow of narrative that placed the reader in a 3D atmosphere - well that's how I like to think it happens. Because poetry has sensory qualities and sharpness that often prose doesn't quite capture.Take for example a small scene from my verse novel Star Jumps where a night time birth is in trouble (cows always liked giving birth in the middle of a cold and stormy night):Now it feels like a stagefor all the dark,quiet padd! ocks to watch.Dad takes off his coat, rolls up his sleeveslifts the cow's tail, sees the feet peeping out.âIt should come front feet and nose first.Otherwise there's a problem.â And I wonder how Dad knows aboutcalves,births, deaths.Maybe from Pa. He was a dairy farmer too.Maybe dad was like me,watching from the railson other stormy nights,years and years ago.Here in the space of a small paragraph I can set the emotional scene, the emotional stakes and the physical setting as well. I love the brevity and the full emotional impact of poetry.
I realise that many readers baulk at the idea of a novel written in verse, but once you plunge in, the swimming is effortless. As a poet I find a way to reach out to my audience and a way to translate the seemingly everyday happenings with a glitter of sunlight still attached (see I'm wanting to! write poetry already!) My hands tingle with the thought of wr! iting an d my words come out in clusters of poetry. Poetry isn't an easy road for a writer to take. One's readership is limited, yet I find that the most effective way of encouraging children and adults alike to write is through poetry. It's the sense of accomplishment and the aura of the vignette.And I can apply that to my early apprenticeship in writing. I'd snatch time in between the morning milking and getting the kids off to school, by quickly writing down a line, a sensory impression that I could later tackle and complete. When my life was at its busiest I'd write up to three poems a day, nearly every day - my journals were dense and the ideas I toyed with years ago now come to complete fruition in the novels and poetry collections that are currently being published.Lately I've been trawling those note books for little gems to complete for my next collection with Walker. I can even go back to when I was 18 (a long time ago now) and marvel that the things that I wrote about then! are still resonating/evolving now.I believe that poetry should be grounded in concrete nouns and verbs, be readable and above all transport the reader into another level of understanding, of perspective through sensory atmosphere.In this way readers find empathy with situations and stories that they may never physically encounter. As a poet and author that's the gift I want to create.Cows with legs tuckedbegin to rise like seals on a dark beach,some rise quickly,others just stare.Warm breath makes ghostlingsas I carefully step my way to Dad.(From Star Jumps published by Walker Books, 2009)Lorraine's latest book is A Ute picnic and other Australian poems, published by Walker Books, 2010.Visit Lorraine Marwood's website for more about her workRead our review of Star JumpsFamily Films
Shorts of messages, which jumps for the magazines PS1
The Playstation was a great console, wasnât it? I mean, it changed gaming as it brought in more adult-rated games. I donât mean stuff like XXX stuff, but stuff that had cursing and more adult-oriented themes. We got stuff like the Hideo Kojima classic, Metal Gear Solid. We also got one of the MOST OVERRATED games of all time, Final Fantasy 7, but to be fair, we did get the more awesome and amazing Final Fantasy 9. We also got horror classics like Resident Evil 1 that was then outdone by Resident Evil 2 and 3, and we got Konamiâs other hit, Silent Hill. We also got other games from Capcom, like Dino Crisis and Rival School, though we did get some bad games like Street Fighter EX. There are games though, that are, in my opinion, underrated. We have Sol Divide, Star Gladiator, Devil Dice, Alundra, and classics like ! the first three Crash Bandicoot games, and the first three Spyro games, though there is one game series that I consider to be extremely underrated. I mean, even more underrated than Rival Schools. This series is simply known as Jumping Flash! This little series was very innovative, being one of the first 3D platforming series of games. Sadly, the greatness of Super Mario 64 on the Nintendo 64 overshadowed this series. After that, 3D platforming games became something natural and it was hard for a series to stand out. This series disappeared, and only two of its games were released in the U.S. Oh well, now I can tell you people about this wonderful little series. Letâs get started with the first game released in 1995.The story is light-hearted and shouldnât really be taken seriously. An evil scientist named Baron Aloha, the first ever villain to wear a tacky Hawaii shirt is taking apart planets to make his own little paradises. Since taking apart actually planets c! an doom the planets themselves, Universal City Hall decides to! stop th is villainâs plan to make multiple resorts, by sending out a giant machine named Robbit (horrible pun!) to stop evil Baron Aloha and save the worlds along with stopping Aloha and his evil ways. This is definitely a video game story aimed for kids, but itâs a simple story, so donât take it so seriously. The gameplay featured in Jumping Flash is a first person platformer, taking the popular jumping mechanics of Mario, and combining them with a first person view, kind of like Mirrorâs Edge, but not real life physics, and it has a rabbit robot. The main goal in each level is to find four rocket packs that are shaped like carrots, and then find your way to the exit. It is kind of like Wai Wai World where you need to find an imprisoned character, and then you free it and have to make your way back to the beginning. Your main form of movement is, of course, running, but it is a lot more fun jumping super-high from place to place. You can perform two jumps at one time t! hat is shown by a meter on the right side of the screen. You usually have about 9 minutes to get all four rocket packs before losing a life. You can also shoot lasers, but itâs more effective to jump on the enemies. You can gain secondary weapons like super bombs, multi rockets, and other unusual weapons.The graphics, while horrible like Star Fox for the SNES, hold up somewhat and still have a charm. There is just something about playing a platformer through a first person view that makes looking at the level youâre in with a new perspective. The people behind this fun series are known as Exact. They havenât really done much since they published only a few games, but they are famous for making the Ghost in the Shell game for the Playstation, which has gotten good reviews. The music is very cheerful and fun to listen to. I still remember some of the first songs from the first level. The boss fights are also fun and creative.However, the game does have some faults. Just! like games like Rival Schools, Soul Blade, and Medievil use t! he direc tional pad instead of a analog stick, Jumping Flash has the same issue with ânot stiffâ controls, but itâs hard to make your character move around smoothly. I also find it odd since you can jump higher than Superman, where you need to go through levels when you are inside a building. It gets very tedious, and the sequel has the same issue, but thatâs for another day. While the boss fights are fun and creative, I sometimes didnât know what I needed to do and had to look it up. I also donât like the saving system. You can only save what level you are in, but you will have to redo the levels if you turn off your game. My final complaint is how the controls are set up. It uses the same style of button layouts as in the Japanese version where you have to press the circle instead of the X button to accept anything. It becomes confusing and annoying.Overall, Jumping Flash is a fun and wonderful early Playstation game that you shouldnât pass up. I have seen it on the c! heap side, but you can easily get it on the PSN for 6 dollars, so going to your local video store is pointless unless youâre a collector. I now have the sequel and am currently playing the game right now. Thanks for reading!This game gets an 8 out of 10Family Films
Thursday, January 27, 2011
Post off guest: The heart off the inspiration
Author Karen CollumI was in the middle of something mundane, something I've done a hundred times before - packing a picnic lunch to enjoy after church. I'd whipped up some exotic peanut butter and honey sandwiches and then turned my attention to the quarter of watermelon in the fridge.I sliced a few segments, rind and all, and cut the juicy flesh into bite-sized chunks. There was one section left and for reasons unknown to me, I chose to cut it differently from the rest. I ran the knife along the line where red watermelon meets green rind in a single movement. As I pulled the hunk of melon away, I quite literally gasped. There, right before my eyes, embedded in the thin layer of soft, ruby flesh was a perfectly formed heart.
I thought about the watermelon heart throughout the day and each time it made me smile. I also thought about how easy it would have been to have missed it. After all, who looks for a heart at the bottom of a watermelon? I couldn't help but think about this experience in relation to being a picture book author. I believe the very best picture books take the familiar, the known, the common and with a clever use of words and illustrations, create something new and amazing and exciting. (Wendy Orr's latest picture book, The Princess and her Panther, does this beautifully.) To do this successfully, I need to notice the sparkles in the midst of the dull, the gems hiding amongst the dirt. That means I have to be ready. Ready to notice the little things: a golden feather caught in a spider's web; an overheard phrase from a child; a hint of a scent on the wind that takes me back to my childhood. Each of these might become the cornerstone ! to a new and wonderful picture book, but only if I notice. I n! eed to e ngage all my senses and be truly immersed in the world in which I inhabit before I can create a world for others to inhabit. I have to hone my observation skills until scanning my environment and seeing - really seeing - becomes second nature. If I train myself to view my world this way, I'll never be short of inspiration for it's all around me. I just need to take the time to see.Do you want to write? By all means take some classes, read copious amounts of books and write, write, write. But don't forget to notice the world around you. Look. Watch. Observe. See. Because sometimes inspiration can be found in the most unlikely of places, even at the bottom of a watermelon.See more of Karen Collum's work at her websiteRead our review of Samuel's KissesAbout Karen Collum: Once upon a time, Karen Collum was a primary school teacher. Now she's a stay-at-home mum to four little munchkins who provide her with truckloads of inspiration along with the mountains of washing. Opti! mistic, energetic and enthusiastic, Karen is passionate about books that celebrate togetherness, embrace individuality and empower each reader, no matter how small, to do their part in making the world a better place. Her debut picture book, Samuel's Kisses, was published by New Frontier Publishing in December 2010. She hopes it's the first of many.Family Films
Secretariat Deal

The inspiring movie based on a true story, Secretariat, is now available on Blu-ray and DVD, and Disney is offering a limited time deal on the title. The discount is offered through Disney Movie Rewards and is a coupon for $8 off the price of the movie. Just go to the Disney Movie Rewards website, and follow the coupon link. If you do not have a Disney Movie Rewards account, you can register for free. The coupon is redeemable at participating retailers and expires on 1/31/2011.
(Photo © Disney. All rights reserved.)
Family Films
Wednesday, January 26, 2011
Review: Kisses off Samuel
Family F! ilms
Review: Cook Cockatoo: My Australian book off kitchen
Family Films
Magic, memories, and you! beginnings with the magic kingdom

Last week the Magic Kingdom rolled out the carpets for visiting media and VIPs to showcase the latest promotion for Disneyland and Walt Disney World, “Let The Memories Begin.” The centerpiece of that promotion will be a nightly show on Cinderella Castle at the Magic Kingdom and the facade of It’s A Small World at Disneyland.
“The Magic, The Memories, and You!” is a new show is gracing the spires and turrets of Cinderella Castle in the Magic Kingdom. Sixteen digital projectors throw photos and videos of park guests and the history of the Walt Disney Company directly onto the facade of the castle using new digital mapping and projection technology. The result is a show that will amaze and move you as only Disney can do.
We saw the show standing about 4/5ths of the way across the hub (right near the popcorn cart). The angle wasn’t a problem, the projections cover both the front and the sides of the castle, but the distance was. To really make out all the details of the guest photos that are added to the show, you have to be somewhere between the Partner’s statue and the Castle stage. You will get a slightly different show from the sides, so maybe view it twice, three times if you want to view it from Main Street for the longer range view.

Overall I was impressed with how the show used the technology to wrap the castle with images and video. I don’t want to go into too much detail to the story and pacing since I’ve only seen it once. But as the show itself is only 10 minutes long and you can probably walk up and get a good spot 10 minutes before the show starts, I recommend you check it out for yourself on your next visit.
Follow below the jump for a special preview of the show and my complete show video, plus more on the magic behind the show:
Complete show video:
As many as 500 images shot that day will project onto the castle each night the show is presented, producers estimate. Disney PhotoPass photographers will capture guests creating new memories as they âsmile for the castle.â
âDisney parks create family vacation memories to last a lifetime,â said Meg Crofton, president of Walt Disney World Resort. âWhat better canvas for those memories than Cinderella Castle, one of the most photographed icons in the world.â
After the sun goes down, 16 high-powered state-of-the-art projectors will bring the castle to life as that dayâs photos (and videos taken from Disneyâs âLet the Memories Beginâ online hub) seem to dance about the famous facade, explained Alan Bruun, associate creative director, Walt Disney World Entertainment.
As classic Disney music weaves in and out of the new âLet the Memories Beginâ theme song,turrets spin while the castle shimmers and magically transforms itself in playful and exciting ways to accompany the guestsâ memories of fun, adventure and family experiences.
âThe images dance to the music and culminate in a spectacular finale punctuated by animated and actual fireworks,â Bruun said.
As Disney Parks encourages families to âLet the Memories Begin,â guests have been celebrating their only-at-Disney memories by sharing their stories and by uploading photos and videos online at DisneyParks.com/memories.
BY THE NUMBERS: âThe Magic, The Memories, and You!â Nighttime Spectacle
* Height of Cinderella Castle: 189 feet * Number of shows: up to two per night (select evenings) * Length of each show: ten minutes (approx.) * Projectors: 16 * Same-day guest photos per show: up to 500 * Total number of images projected per show: more than 5,000
Disney Preview Video:
New Mickey Floral at park entrance:

New welcome curtain in entrance tunnel:

The Magic, The Memories, and You! debuts at Magic Kingdom The Disney Blog - Disney News and Information -- by fans, for fans
Family Films
Monday, January 24, 2011
Deliver preferred KBR off gaining year!
We recently announced the shortlist for our inauguralKBR Favourite Book Awards 2010!Want to recap the full shortlist? Just click here!It is with much pleasure, and great excitement, that we give you the WINNERS in each category for the KBR Favourite Book Awards 2010â¦Book for Littlies
Beautiful Oops! by Barney Saltzberg (Workman Press)Eye-Popping Picture Book
The Wrong Book by Nick Bland (Scholastic)Mesmerising Early Reader
Pen Pals Forever: Summer Days by Lenny Pelling(Random House)Enthralling Junior Fiction Book
Grimsdon by Debora Abela (Random House)Cool Fact Book
Wicked Warriors and Evil Emperors by Alison Lloyd (Puffin)Intriguing Young Adult Read
Spinner by Ron Elliott (Fremantle Press)That 'Something Extra Special' Book
Farther by Grahame Baker Smith (Templar)Favourite Author of the YearJacqueline Harvey - author of Alice-Miranda at School and Alice-Miranda on Holiday(Visit Jacqueline's website here)Favourite Illustrator of the Year
Anna Walker - illustrator of I Don't Believe In Dragons and All Through the Year(Visit Anna's website here)and... drumroll please... Favourite Book of the Year...
Feathers for Phoebe by Rod Clement(Angus and Robertson)We can't wait to see all the amazing books to come in 2011!Let us know what you think of our choices; weâd love to hear your feedback! Leave a comment below. What were your favourite books and who were your favourite authors! and illustrators of 2010?Family Films
Saturday, January 22, 2011
Post off guest: Does What is in have rhyme?
KBR contributor Jo Burnell shares with us the amazing development of understanding syllables and ryhmes. Jo is an experienced paediatric speech pathologist with a passion for books.Iâll never forget the day I lost my two year old son. The heart constricted in panic as I searched the house. There he was, in the last place I imagined: surrounded by every book from the bottom shelf, quietly lifting a flap in Whereâs Spot? The more elaborate picture books remained untouched on the middle shelf. My toddler confirmed a rule of thumb taught a decade before at University. âThe smaller the child, the bigger, brighter and more clearly outlined pictures need to be.â So what happens to draw children on to the next stage of pre-reading? Apart from more mature visual skills that increase attention to details, what else sparks their interest? As the toddl! er is left behind and the preschooler emerges, so do details on the page. Alison Lester opens little minds to worlds teeming with new vocabulary in books like Imagine and Magic Beach (Allen and Unwin). There are countless favourites that oscillate between big and bold, and minutely detailed. Your childâs visual and linguistic maturity will govern their choices, but short predictable phrases that are repeated throughout a story will hook them. Apart from being a fun way to lure children, predictable phrases allow them to return to books on their own. The predictable beat of cherished phrases supports story retell in its earliest form. This is when preschoolers begin âreadingâ to younger siblings or their favourite toys.At around four years of age, the first of a series of listening skills emerge. I call them the P.A. (Personal Assistants) to reading. The technical term is Phonological Awareness. The first in the series of P.A. skills allows children to perceive drum be! ats in speech. Syllabification. Children with awareness of syl! lables i n speech delight in multi-syllabic words. They enjoy the stark contrast between the long and the short. Books that have a rollicking rhythm capture their attention. Katrina van Gendtâs Bananas in Pyjamas encourages bodies to bob in seats to the beat of the story. Pamela Allenâs Bertie and the Bear uses the storyâs tempo as the underlying pulse for a madcap chase, where ridiculous sounds made by different characters add to the fun. Oh Say can you say Dinosaur by Bonny Worth (Random House) and Hooper Humperdinkâ¦? Not Him! by Dr Seuss (Harper Collins) are classic examples of the humorous use of contrasting long and short words.Around six months after Syllabification skills are established, a second P.A. skill emerges. Itâs all to do with rhyme, but this awareness of rhyme in all its facets takes time. First comes detection: Awareness that words sound the same at the end. Dr Seuss inundates the listener with examples of rhyme in books like Hop on Pop, Fox in Socks and ! The Cat in the Hat. The pages push the power of Rhyme and preschoolers canât get enough of it. Matching different single syllable words that rhyme is the next stage of development. It requires an ability to savour words, roll them around on the tongue and in the mind, and finally make a decision. Do those words sound the same at the end or not? More sophisticated stories hide rhyming words in alternate lines, stretching the memory span and challenging children to listen for longer. The Madeline series by Ludwig Bemelmans develops listening skills of emergent ârhymersâ. Although first published in 1962 by Andre Deutsch Ltd, it was republished by Scholastic in 1996 and is still extremely popular today. After the comprehension of rhyme settles, expression develops. Children play rhyming games, calling out rhyming words â" whether these are real or nonsense. Dr Seuss and his accomplices take advantage of this final phase of rhyme development with their use of ridiculous ! rhymes. Yertle the Turtle has preschoolers chortling with deli! ght. Thi s final expressive phase of rhyming is a precursor to sound analysis, where children begin to notice the first sounds in words. The way to make a word rhyme is to change the first sound and keep everything else constant. Syllabification and Rhyme are bridging skills to the emergence of letter-sound recognition and matching. There are many books that take advantage of childrenâs enjoyment of the syllable-beat in speech, and others that focus on rhyme. A third type of book uses both these strategies, while still others foray into the next stage of development. Alliteration. Children who do not âgetâ the fact that words are made up of syllables or that words can rhyme are generally not ready for the fun of first sound comparisons. This is in the same way that children will not cope with fine detail in pictures if they donât perceive less intricate visual differences. Itâs all about development. When awareness of isolated sounds emerges the fun really begins, but that ! is another storyâ¦Disclaimer: Itâs impossible to compact large amounts of information about typical language development or Phonological Awareness into a short article. Quoted ages for emerging skills are approximate. Many children display these skills at earlier ages, while others might display these skills much later. Speech Pathologist, Jo Burnell has attempted to give an overview of some basic principals of early Phonological Awareness development and how these relate to childrenâs choices of Books. Should you have any questions about normal language or phonological awareness development, feel free to contact a local Speech Pathologist. Speech Pathology Australia provides a search engine to help find one close to where you live. Jo Burnell has been working with children for more than a quarter of a century. She is an avid reader and reviewer of childrenâs literature in all formats. Hooking the reluctant reader into the world of books is her dream. Keeping ! them there for a lifetime of reading enjoyment is her idea of ! the Holy Grail.Stay tuned for Jo's next wonderful post about moving to early chapter books.Family Films